ABOUT ME
I'm an aspiring 3D Character Artist, graduated with BA(Hons) degree in Game Design at Sheffield Hallam University.
I've always had an interest in Art and Design; in high school and college, I studied Graphic Design because I was intrigued in the ways that we can communicate through images and icons without the use of language. This also applied to animated shorts and I became more interested in the characters and the way different shapes transform them to be able to create something people find fun and entertaining. It has become my passion to develop and grow my abilities and skills for the Video Games industry.
EXPERIENCE
Ricoshot Game LTD - Director (2017-Present)
Deflection Dimension (Available on Steam)
Team Leader and Lead Artist. I made sure that we kept a consistent art style and look within our game, I focused on key environment art, such as floors, walls, and more. As Team Leader, I worked on a lot more behind the scenes, ensuring everything ran smoothly.
SKILLS
3D Animation
3D Modelling
Team Player
Creative
2D Animation
Resilient
Character Modelling
Driven
SOFTWARE
3Ds Max
Zbrush
Photoshop
Quixel Suite
Unreal Engine
Unity
Marmoset Toolbag
Substance Painter
Substance Designer
