top of page

DEFLECTION DIMENSION

Deflection Dimension is a 2D, top-down, dungeon crawler, in which you must progress through various themed, randomly generated levels in order find a way to get back home. You have no weapons to fight with, but you do have a magic mirror that you will use to deflect the projectiles of your enemies back at them. You’ll fight through countless rooms, enemies, and bosses and although it won’t be easy, it will be fun.

MY ROLE

My role working on Deflection Dimension consists of being the Director, Lead Designer, and Environment Artist.

​

I worked on the walls and floor of each environment making sure that they work well together and are also tileable, this allows us to create different room sizes randomly. I've created some of the animations for the environment assets, putting to work my knowledge of the 12 principles of animation. This was also my first time properly working with Unity's particle system, it was fun experimenting with the different values to get various effects. 

bottom of page